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- Anim Control (Anim Menu)
-
- The following functions are only available if animation frames exist. These
- control the playback or location during animation editing.
-
- DEMONSTRATION AVAILABLE -> `Frames_ControlPanel.sdemo`
-
- PANEL ON/OFF Toggles the animation control panel on or off. This gives
- (alt-a) you access to certain animation playback and editing
- functions without having to select the pull-down menus.
-
- SEE -> `AnimControl.pic`
-
- _<_
- <___> Plays the animation in a reverse loop. The keyboard
- equivalent is SHIFT-4.
-
- < Plays the animation ONCE in reverse. The keyboard
- equivalent is SHIFT-5.
-
- <| Steps back one frame. The keyboard equivalent is 1
-
- |> Steps forward one frame. The keyboard equivalent is 2
-
- > Plays the animation ONCE forward. The keyboard equivalent
- is 5
-
- _>_
- <___> Plays the animation in a forward loop. The keyboard
- equivalent is 4.
-
- <> Plays the animation in PING-PONG mode - alternating
- forward and backward playback. The keyboard equivalent
- is 6.
-
- + Adds a frame after the current frame, the contents of the
- current frame are copied to the new frame.
-
- Pressing the Ctrl key while clicking on this button,
- displays the "Add" requester so that you can specify the
- number of frames to add.
-
- SEE -> `Add Frames`
-
- - Deletes the current frame.
-
- Pressing the Ctrl key while clicking on this button,
- displays the "Delete" requester so that you can specify the
- number of frames to Delete.
-
- SEE -> `Delete Frames`
-
- ->O Positions the animation at the "Go to" frame (default = 5).
- The keyboard equivalent is SHIFT-3.
-
- Pressing the Ctrl key while clicking on this button,
- displays the "Go to Frame" requester so that you can specify
- the frame number you want to go to. The keyboard equivalent
- is 3.
- _
- ( ) (Lightbulb icon) Turns on the LightTable effect.
- U The keyboard equivalent is l (lowercase L).
-
- SEE -> `LightTable`
-
- 2 Activates `Two Back` mode when the LightTable is on.
-
- P Makes the previous frame visible from the LightTable.
- This is the default when the LightTable is first activated.
-
- N Makes the Next frame visible from the LightTable.
-
- S Makes the `Spare Page` visible
-
-
- Additionally, the frame slider gadget above the animation control
- panel lets you quickly get to a particular area of an animation. The
- buttons on the left and right of the slider will get you to the start
- or end frames respectively.
-
-
- SET RATE Displays the "Set frames per second" requester. Increasing
- this value speeds up the animation while decreasing this
- value slows the animation down. Also, the left and right
- cursor keys will slow down or speed up animation playback.
-
- SET RANGE Displays the "Set Play Range" requester. This lets you
- play back all frames of the animation or just a selected
- range of frames. To play back a range, specify values for
- __to__ then click the Range button.
-
- PREVIOUS (1) Steps back one frame.
-
- NEXT FRAME (2) Steps forward one frame.
-
- GO TO (3) Displays the "Go to Frame" requester.
-
- PLAY (4) Plays the animation until the spacebar is pressed.
-
- PLAY ONCE (5) Plays the animation once.
-
- PING-PONG (6) Continuously plays the animation but alternates between
- forward & reverse playback.
-
- ADDITIONAL KEYBOARD EQUIVALENTS
-
- SHIFT 1 = GO TO FIRST FRAME
- SHIFT 2 = GO TO LAST FRAME
- SHIFT 3 = GO TO LAST FRAME # ENTERED IN GO TO REQUESTER
- SHIFT 4 = CONTINUOUS REVERSE
- SHIFT 5 = PLAY ONCE REVERSE
-
-
-